Everyone remembers the moments where serendipity saved (or doomed) a D&D campaign; someone had just the right item or pulled off the most imaginative spell usage, or the wild magic sorcerer randomly poisoned the BBEG and won the party the battle. As barbarians are fueled by their intense emotions, mainly rage, they make an excellent conduit for these unchecked abilities. If you fail the saving throw, you turn into a sheep for the spells duration. Whenever a Wild Magic Sorcerer rolls on the Weird Wild Magic Surge Table, they roll the number of d10s determined by the level of spell they cast. Disappointing. Your body and all your gear take on a glassy appearance for the next minute. You gain resistance to all damage for the next minute. A deck of many things appears hovering in front of you expectantly, only visible and touchable by you. Permanently decrease a different ability score of your choice by 1 point. Ornithopter of Flying. Full moon. It keeps the game fresh and exciting, and it helps lessen the insidious idea that Im here solely to curate an experience for my players. You recover 1 expended spell slot of your choice. Your hair falls out but grows back within 24 hours. Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage as magic lashes out in retribution. 3. For starters, there are different grades of healing potions as presented by the Player's Handbook. This is honestly a pretty fun spread of options that plays around in interesting ways with the sorcerer spell list. You permanently gain one spell slot of one level below your highest-level spell slot, but lose one 1st-level spell slot. It is up to the DM whether to implement this rule. Its easy to imagine the weave as an exceedingly complex system of pipes. You see briefly into the future. You are protected from Fiends for one day. You transform into a medium-sized potted plant for 1 minute, during which time you are considered. Randomness and uncertainty are a part of why people play D&D. When drunk, a creatures Strength score is increased to 25 for 1 hour. These characters can be dangerous because theyll probably seek to invite randomness into any situation, be that with their magic or not. And if you don't hit that the DC becomes 3, and so on and so forth. You cant speak for the next minute. All allies within 20 feet of you get gain a -2 penalty on attack and damage rolls for any melee attack they make in the next minute. You cast polymorph on yourself. Something Fishy: the caster is left smelling of fish. A potion is a magic liquid that produces its effect when imbibed. If you fail a, All creatures within 60 feet of you regain 2d8, You transform into a marble statue of yourself for 1 minute, during which time you are considered, Over the next minute, all plants within 20 feet of you grow as if affected by the. However, if they dont like the result of the roll, they can roll again, but they must add another d10 to the pool and reroll all the dice. Other events or actions may also result in rolling on the table. Perhaps a backfiring healing spell actually heals an enemy. Interestingly enough, neither of these subclasses directly reference tears in the weave. A spell such as, All food and drink within 30 feet of you becomes putrid, spoiled, or rotten. Unfortunately, no. A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later. You immediately make an unarmed strike against a random creature within 5 feet of you. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. I mean, these sorcerers can actually control and harness the un-harnessable effects of wild magic. While most sources would have you believe it is restrained to specific areas plagued by magical wars, this just isnt true. New comments cannot be posted and votes cannot be cast. Its fun, and thats what I want when playing D&D. Everyone always thinks about the Fireball TPK thing, but its only 2% chance. Such creatures gain. A creature can break the ropes by dealing 5 slashing or fire damage to them or by succeeding on a DC 11 (Strength) Athletics check. The next time a creature makes an ability check, attack roll, or saving throw, the number rolled will be replaced by what you rolled. How To Make Custom & Homebrew Character Backgrounds for DnD 5e, Everything You Need to Know About Difficult Terrain in DnD 5e, A Complete Guide to the Monk's Flurry of Blows in DnD 5e, Giff 5e: Guide to the Culture, Appearance & Traits of Hippo-Folk, The 8 Best Cantrips in DnD 5e for the Bard Class. You are vulnerable to Aberrations for 1 hour. For the next minute, you are unable to cast any spell that causes damage of any type. During this time, you must succeed on a. I ran the scenario twice, and in the second session, the player who picked that character wanted the randomness and we ended up having a lot of fun with it. For 1 minute, any flammable item you touch, that you aren't already wearing or carrying, bursts into flame. Such creatures cannot attack you or harm you unless they succeed on a, You have a momentary vision of your own death. One creature of your choice gains a +1 bonus to attack rolls, damage rolls, and its AC for 1 minute. Something does not work as expected? You may notice that some effects dont 100% align with every spell in 5e. Such creatures cannot attack you or harm you unless they succeed on a, You are protected from Aberrations for 1 hour. Top 10 highest rating potions. and the downright catastrophic. You and all creatures within 30 feet of you gain vulnerability to necrotic damage for 1 minute. Click here to toggle editing of individual sections of the page (if possible). Sorcerer: Wild Magic. For one minute you have resistance to all damage. A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to. Regardless, both of these player subclasses have an incredible tie to a force that really isnt studied much throughout the multiverse of D&D. During this time, you have the. Youre feeling lucky. You can't cast a spell from an item in beast form, nor use anything that requires speech or a body part that your beast form doesn't have. If there is no creature within range, you target yourself. However, a Moon-Touched Sword lacks other major combat benefits. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. You then regain the use of this feature. If there is no other creature within range, you target yourself. The names are all in the styles of how you'd find them in many popular games, for example 'Elixir of Lucid Dreams' or 'Flask of Ancient Wisdom'. These spells can be broken down into eight categories or schools: Conjuration, Necromancy, Evocation, Abjuration, Transmutation, Divination, Enchantment, and Illusion. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you want to discuss contents of this page - this is the easiest way to do it. A potion or oil can be used only once. Starting at 6th level, you have the ability to twist fate using your wild magic. You and each creature within 20 feet of you who must make a. Your skin turns a vibrant shade of blue. When drunk, a creatures Strength score is increased to 29 for 1 hour. Illusory butterflies and flower petals flutter in the air around you in a 10-foot radius for 1 minute. You permanently gain one cantrip. LMP. You lose your proficiency bonus for the next minute. https://www.dandwiki.com/w/index.php?title=Wild_Magic_Surge_Table,_Variant_(5e_Variant_Rule)&oldid=1649697, A fireball explodes with you at the center. For the next minute, you must shout when you speak. Potion name generator . All silver you are carrying is now copper. For the next hour, any spell you cast does not require a somatic component. When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). If you cannot see a humanoid, you appear as a naked, bald, androgynous albino human with no facial features. For the next hour, any time you make an ability check, roll 1d6 and add the result. You grow a third eye in the center of your forehead, increasing your perception skill by 2. Append content without editing the whole page source. You and all creatures within 30 feet of you gain vulnerability to acid damage for 1 minute. Roll a d10. Except the thing is so fucking chaotic and harmful that if you like your PC even in the slightest its not at all worth invoking it. Your skin turns a vibrant shade of blue. You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. 0904 Caster finds a potion that can instill zealous religious fervor . My immediate response to this was the table needed to be rebuilt almost from scratch. Additionally, a fun house rule that I'm also using is that every time you roll for a Wild Magic surge, if you don't get a 1, the DC goes up by one. 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. The invisibility ends on a creature when it attacks or casts a spell. According to the DMG, items activate by one of . 5. You turn into a potted plant until the start of your next turn. For the next hour, you are unable to read as the letters all appeared jumbled. 7. Good or bad (or just plain weird), Wild Magic surges are memorable. Lost Laboratory of Kwalish. Most of the casting classes have learned to control magic through rigid rituals and precise incantations. A trail of fire appears from their starting position to their teleported position. You control it on its next turn, and it controls you on your next turn. So, what are you waiting for? The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. The sorcerer, for example, says that you might have received your abilities from exposure to some form of raw magic, like a planar portal or the Elemental Chaos. Your pants fall down. Going by the rule that an item costs half of the total item value, Potions of Healing seem way overpriced for consumable items if you go by the non-consumable Magical Item value chart. While a plant, you are incapacitated and have vulnerability to all damage. Not tame (fireball and meteor shower decidedly arent that) but like its something thats understood. The effect ends early if the creature makes an attack or casts a spell. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A shrieking, skinless, many-limbed horror that has the statistics of (and vaguely resembles) a unicorn appears within 30 feet of the character. For the next minute, you can pass through any solid, non-magical wall that is 6 or fewer inches thick. Planning on making an area where a Wild Magic effect happens whenever someone casts a spell, this is going to be VERY helpful in making it not extremely boring. This damage cant reduce your hit points below 1. Such ceatures cannot attack you or harm you unless they succeed on a, You are surrounded by a horrible, noxious odor for 1 minute. The one that moves you somewhere naked is strange - I would certainly say you keep your clothes. Every inanimate object that isn't being worn or carried within 40 feet of you becomes enshrouded with shadows for 1 minute. Until you do, your, For the next minute, every creature within 60 feet of you that hears you speak only hears insults as if you are casting. When drunk, a creature gains 10 temporary HP that last for 1 hour as well as the effects of the bless spell (no concentration required) for the same duration. This actually tells us something pretty interesting about wild magic. Potion of Superior Healing: 8d4 + 8 Healing, 2,000 gp, Rare. When you speak, your voice comes from the magic mouth. It disappears at the end of your next turn. Wikidot.com Terms of Service - what you can, what you should not etc. PASSWALL randomly appears until the first, RESURRECT the last creature that died within 30ft, MAGICAL DISRUPTION Dispel Magic AOE within 30ft, EMPOWERED MAGIC all magic within 30ft work with advantage/disadvantage benefiting the spell effects within 30ft, ELEMENTAL POOL 10ft radius appears within 30ft, FLASH of LIGHT and a colorful puff of smoke. In the Forgotten Realms setting, there is a key distinction drawn between the two main origins of magical power; arcane magic (such as is practiced by wizards and bards) is known as the art and stems from an understanding of words of power or intricate rituals that access the ambient energy directly and divine magic (like that which is used by clerics, paladins, and druids), which draws power from a greater entity like a god or even nature itself. If the spell is a spell of 1st level, you still must expend a spell slot to cast it. Also, a wild magic sorcerer can spend sorcery points equal to the level of the spell that triggered the wild magic surge divided by two (minimum of one) to downgrade the size of the dice they roll on the wild magic surge table. The cats vanish after the characters next long rest. An area of wild magic, or a wild magic zone, is where the pipes rupture, allowing insane amounts of energy to pour out and some crazy things to happen. You have a fit of hiccups. Watch headings for an "edit" link when available. You levitate 6 inches off the ground for 1 minute. A random creature within 60 feet of you becomes poisoned for 1d4 hours. Perhaps you were blessed by a powerful fey creature or marked by a demon. You and all creatures within 30 feet of you gain vulnerability to lightning damage for 1 minute. With two active groups and several one-off sessions, Ive only had one player at a convention that embraced the concept of wild magic. Instead, they simply talk about an ability to access the raw forces of magic. You regain your lowest-level expended spell slot. You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. 0902 Caster finds a potion 90% likely to heal and 10% likely to kill . You no longer need to breathe for the next 1d8 hours. Such creatures gain. Use: Increases critical rating by 200 and spell power by 200 for 15 sec. Your height changes by a number of inches equal to the roll. Pocket Sand. You feel strong and powerful, like a wild beast. You regain all expended sorcery points. Please enable JavaScript to get the best experience from this site. A spell such as. The Wild Magic Sorcerer feeds off that love of the uncertain and unknown. Most fights are easily won with Sleep anyway. In the guide I linked to above, I give an explanation of how to create your own living spells. It depends on your DM. You are under the effect of a. spell until they disappear after 1d8 days. The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. You can't speak for the next minute. The Chromatic Rose comes in five different colors: Black, Blue, Green, Red, and White. A spell such as, You are surrounded by a faint, pleasant odor. Ironically, both of these gloved heroines are portrayed as loners, afraid that their violent powers could harm anyone that gets too close. 4. Necromancy plays with the delicate balance between life and death. More so, it just means that these characters fully embrace their powers with almost giddiness. By magical, I mean weird, otherworldly, and fundamentally out of (or beyond) our control. Shaking the bottle fails to interrupt this process. Check out how this page has evolved in the past. Small birds flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any, A demon whose CR is equal to your level appears near you. For optimal dps, arcane mages are effectively capped at 20% haste, possibly lower. Such creatures cannot attack you or harm you unless they succeed on a, You are protected from Celestials for 1 hour. PoA. Its a subclass thats all about the unexpected, and I frequently find myself working wild magic into my campaigns in one form or another. A gentle gust of wind blows outward from you. Two full moons. For 2d6 days, you glow bright yellow. View/set parent page (used for creating breadcrumbs and structured layout). See pages that link to and include this page. For the next minute, all spells with a casting time of 1 action or 1 bonus action require 2 consecutive actions to cast. If you don't scratch it using a back scratcher or some similar device , you must succeed a, A loud boom emanates from you. You and all creatures within 30 feet of you gain vulnerability to piercing damage for 1 minute. You are vulnerable to Fey for 1 hour. For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns. Areas of wild magic and characters with the ability to manipulate it are then much more similar to conduits than strange singularities. You gradually return to your original weight over the course of 1 day. 0903 Caster finds a potion that can instantly cause his death . Unless otherwise stated, the effects of wild magic that arent instantaneous (such as a peal of bells or the detonation of a fireball) are assumed to be permanent until removed by a spell such as Greater Restoration. While this table works fine, some players find 50 options to be inadequate. Your speed is increased by 10 feet for 1 day. First, they have unpredictable effects on spells cast within them. View/set parent page (used for creating breadcrumbs and structured layout). Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. Wild Magic Table: Your innate magic comes from the Wild Forces of chaos that underlie the order of creation. We're making potions to sell to the townsfolk in Potion Craft, a new alchemist simulator that's. For the next day, you gain proficiency in all skills that you are not already proficient in. Spellcasters may take ranks in the Wild Magic skill to mitigate some of the randomness, and this provides a path towards learning new feats to gain even more control. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. The flock disappears 1 minute later. You are surrounded by faint, ethereal music for the next minute. When looking at the Sorcerer class as written, the dragon-blood origin far outweighs the wild-magic origin in abilities and benefits. They vanish after 1 minute. Do you mean feather fall? You must spend more sorcery points each time. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Wild magic is any form of untamed magic. Perhaps you were blessed by a powerful fey creature or marked by a demon. They also get to have that amazing moment where they unleash their full power and really embrace it, taking them down a path of isolation, power hunger, or acceptance its kind of dealers choice at that point. Lets dive a bit deeper into the wild magic subclasses of sorcerer and barbarian to learn more about this fantastical phenomenon. For one minute, any spell with a casting time of 1 action can be cast as a bonus action. The different grades of healing potions heal for . If you die within the next minute, you immediately come back to life as if by the, UNFETTERED SURGE: Every round for 10rds roll on this table ignoring this result on subsequent rolls, MAGIC MISSLES hit nearby targets (5 missles), QUICKENED SPELLS cast times for 1action are 1bonus (10rds), MAXXED SPELLS max effects and damage (10rds), CAN'T SPEAK permanent (may be dispelled/remove curse), ALL FLAMMABLE OBJECTS ON PERSON BURST INTO FLAMES, FRIGHTENED by nearest creature until end of next turn, TARGETS ARE RANDOMIZED within 30ft of magic source, REJUVENATED (equivalent of long rest except for hp adjustment), SPELL FURCATION spell affects all creatures within 60ft of target. For one minute, you glow with bright light in a 30-foot radius. Under the light of the day, you appear normal; by firelight or the light of the moon, you appear hideous (the other players decide how). Im here to have fun too, dammit, so maybe I want to be just as surprised by whats on the other side of the door as the adventurers. When you focus on how your character feels about the wild magic theyre connected to, you get to influence not only their actions when using the magic but their overall personality in general. How can you be under the effect of that for days? When magic functions as intended, spellcasters can tap into the Weave and bend it to their will. Such creatures cannot attack you or harm you unless they succeed a, All creatures within 20 feet of you are knocked. Oil of Sharpness. But more than just the forces of chaos as described in the Players Handbook, magic also comes from nature, from life, and even from death. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Those with a rich cultural history of magic use may seek to infuse their barbaric rage with the mystical currents that run throughout the multiverse. You have are surrounded by a spectral shield for 1 minute, giving you a +2 bonus to your AC and immunity to, For any spell that requires a saving throw you cast within the next minute, the target gains. Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. It takes an action to pick up 100 scattered coins. Such creatures cannot attack you or harm you unless they succeed on a, Your fingers become sore for 1 hour. When drunk, a creature gains resistance to all damage for 1 minute. Sure, in the past, there may have been wizards who studied the ways of wild magic and learned true mastery over its chaotic nature, but those wizards seemed to have vanished with the spellplague. Ingredients: Cat's tongue, Quipper Scale. Privacy Policy. They can continue doing this until they are happy with the result or they roll 10d10. You may immediately take 1 additional action. They vanish after 1 minute. A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to the. No. The next spell you cast within the next hour uses a spell slot of one level lower than what it normally requires. However if you go by the Potion of Healing Crafting tables in Xanathar's, Potions of Healing . Expired Healing Potion. For the next minute, you regain 5 hit points at the start of each of your turns. This is a class that is perhaps best known for the fact that they dont use magic, so how do their skills even work? 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. A spell such as. And if you don't hit that the DC becomes 3, and so on and so forth. For the next 24 hours, the creature regains the maximum number of HP for any Hit Die spent. They vanish after 1 minute. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Summoning can be problematic in 5E D&D and I think there's a better way of handling it but overall this is nicely done. All creatures within the pattern must succeed on a, You permanently gain one 1st-level spell slot but forget one cantrip that you already know. A random creature within 60 feet of you becomes poisoned for 1d4 hours. 77-78. Pokmon TCG's 5 Best . You immediately gain 15 temporary hit points. You cast fly on a random creature within 60 feet of you. Once you do so, you must finish a long rest before you can use this feature again. The effect lasts for 1d6 days. For the next hour, any spell you cast does not require a verbal component. Comment by RedwoodElf "Wild Magic" is probably a reference to the Wild Magic in Stephen R. Donaldson's Chronicles of Thomas Covenant the Unbeliever. When magic malfunctions, when the weave unravels, and wild magic seeps into the material plane, the result is known as a wild magic surge. You gain a +2 bonus to your AC for 1 minute. You gain 1d6x10 pounds. I currently copy-and-paste line by line to make my own rollable macro in Roll20 (but it's such a pain)Here's my extended Wild Magic Table but I think I'll be incorporating some of the original poster's material :) I didn't think about balancing which was a good comment above but I did try to think of neutral magical effects that could happen but kept it slightly more generic to allow the DM to improvise. Make a, You are protected from Elementals for 1 hour. on a random creature within 60 feet of you. If they elect to reroll and add an extra die to the pool as described above, the die they add is also reduced. Until you use a bonus action or action to raise them up again, your walking speed is reduced to 10 feet and you have disadvantage on Strength and Dexterity saving throws. You gain an additional spell slot of your highest level for 1 week. A tiny rain cloud appears above your head and rains in a 5-foot radius centered on you for the next minute. I mean, these are sorcerers that can exert some small level of control over one of the most chaotic forces of nature, and it can occur as a random side effect of being born? You teleport up to 60 feet to an unoccupied space of your choice that you can see. Creative Commons Attribution-ShareAlike 3.0 License. You transform into a stone statue of yourself for 1 minute, during which time you are considered.
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