Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. I rarely see them used which is a shame for a weapon with so much flavor. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. Mending PHB: Too situational. by Wizards of the Coast. Wizards can also caste Haste on their teammates. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? Take a look. Your feat suggestion is the closest I have come to making that idea viable I think. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): There are so many examples in media of whips being used to restrain or trip an adversary. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. You are at your best keeping your opponents at bay. I have fighter rogue char and after reading this post I must have whip. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? The aura extends 5 feet from you in every direction, but not through total cover. A class without access to other reach weapons now has one that they can rely upon. Then reduce the number of maneuver to dice to 1. Not bad. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. How can we prove that the supernatural or paranormal doesn't exist? My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. Search by name on the left, click feat name to display on the right. Btw, did you mean to post the comment here, on my dedicated PAM article? In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Compendium. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. I'm going to make thisway harderthan itneeds to be. Pretty straight-forward. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. Create an account to follow your favorite communities and start taking part in conversations. Hmm I think it is okay. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. Got my knowledge enhanced regarding the weapons feat and their creation. Is this homebrew "Acrobatic Grappler" feat balanced? is it that they simply can't move further away? This allows closing and lateral movement and imparts no other restrictions on the creature's actions. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. Dont miss the latest epic adventure by Hipsters & Dragons! A die is expended when you use it. Trip Attack 3. Are there other ways I could really bring this character idea to life? . A tentacle of semi-solid shadow lashes out at a target within range. Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. You are a dangerous opponent while weilding polearms. B . My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. Divine Strike using a whip would be fun. (Skills with Different Abilities variant rule). Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. I was just suggesting other options to work with it. Resilient 5. When player has target bound, concentration rules are in effect. You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . This limits them as an off-hand weapon choice whereas daggers would still be of use there. You will be also able to sort the list as you want. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Also available on Fantasy Grounds. POLEARM MASTER FEAT They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. I should probably include that. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. Nice work on the D&D community! Oh I just had a great idea. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You were a real god of the schoolyard if you had one of these babies back in Middle School. Thrust, parry, riposte, repeat every rapier fight ever! Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. The whip extends your OA range which makes you a better defender. Yes its simple, but its also excruciatingly dull. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. This feat allows a character to choose one level 1 spell from another class. That was the intention. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? New weapon properties are not for everyone, it seems! In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). All bullets stacks. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. Beastmasters Daughter D&D 5e Module Review. I cannot recommend this HIGHLY enough. But thats all I can say for now. STR-based Bear Totem with Sentinel, presumably? It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. You favour balance, manoeuvrability and improvisation in combat. This might be overpowered. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. Id be tempted to make it once per attack action (for synergy with Action Surge). The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). Dont be giving me none of your house rules. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). Youve Got to Roll With It was published in the national broadsheet, The Independent. It embodies training, experience, and abilities beyond what a class provides. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. You know who loves finesse weapons? They dont need extra bonuses to their maneuverability withcunning action. Ideally, you shouldnt have to choose between flavor and decent optimization. Use coupon code DungeonSolvers10 for 10% off your order! The target may choose to fail this check. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) In this post I fix that using homebrew! With Valor or Sword Bard you can get an extra attack at 6th. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Thorny Ki. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. I LOVE THIS ADVENTURE!. Instead youve got a deadly combo now, by picking both feats! Your ki point maximum increases by 1. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Whip Master: Flavourful and makes the whip a more viable choice. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. So, do you like these? Hexadin should be fun, but a straight rogue would also be fun. Why is this the case? If we give rogues proficiency with whips the weapon now has a niche. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . A die is expended when you use it. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. It can be telepathically ordered to do pretty much anything such as lasso a creature. This makes it un-desirable for any class that gets Extra Attack. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. Charger 8. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Heres what my Anti-Tank Eldritch Knight uses the Whip for. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. There are plenty of feats which support different weapon classes based on their properties. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): Do I need a thermal expansion tank if I already have a pressure tank? Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. The difference between the phonemes /p/ and /b/ in Japanese. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. You gain one superiority dice, which is a d6. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. First of all, whips arent light weapons. Powered by WordPress & Theme by Anders Norn. Ok, yeah I think your version is pretty good and seems more realistic too. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. This site works best with JavaScript enabled. Why does Mister Mxyzptlk need to have a weakness in the comics? Does he make a contested check against mine? You regain your expended superiority dice when you finish a short or long rest. The result was 19 new weapon qualities that meant no single weapon was exactly the same. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. It only takes a minute to sign up. The Abyssal Whip is a powerful weapon and extremely accurate. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. Seriously, this thing is ridiculous. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. - ranged "grapple" and then attack? We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. My DM isn't familiar with Feats, so they don't want to let us use them at the table. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! When wielding a whip, you can attempt to grab another creature using your whip. Every weapon is classified as either melee or ranged. The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. You're already writing out the mechanic. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. Sentinel feat can stop someone 10 feet away. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank.
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